Team Bloober is done making ‘bad games’

Now that Bloober Team’s Silent Hill 2 remake is receiving praise, the studio points out that they want to maintain that standard of quality: they won’t go back to making “bad games.”

Jacek Zieba, director of the Silent Hill 2 remake, said: To GameSpot. He said in the interview, among other things, that they had learned from their previous mistakes and that they set their standards high: The Silent Hill 2 remake was not strange.

“It’s been a tough few years before the Silent Hill 2 remake is released,” says Ziba. “We now want to show what we can do independently, and how we can develop our ideas.” “We want to be a horror studio. We’ve found our niche, so now we want to see how that evolves. How that happens is complex, but it also happens in an organic way – as with Layers of Fear in 2016. The attitude of the people at the studio was: “We made some bad games before, but we can improve.”

So it looks like the folks at Bloober Team are feeling good and are continuing to develop great horror games. De Wacht is very curious about her next project, Cronos: The New Dawn. It should be a third-person survival horror game about, uh… well, the guards don’t really get it, but it looks cool. Noise!

Simon also welcomed the Silent Hill 2 remake with open arms. He gave the match 91 In his review: “Practically the only downside to the Silent Hill 2 remake is that the story is already well known. In every other respect, the Bloober team has created something great.”

Teign cranesI used to spend hours and hours playing Team Fortress 2, Destiny, and Rainbow Six: Siege, but I’m good at all trades, except JRPGs. Convinced that (indie) games can be art.
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Winton Frazier

 "Amateur web lover. Incurable travel nerd. Beer evangelist. Thinker. Internet expert. Explorer. Gamer."

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