Insomniac reveals why RT mode was added at the last minute

Insomniac Games revealed that the latest RT performance mode added in Ratchet & Clank: Rift Apart was the result of multiple teams working together to get the most out of PlayStation 5.

The Performance RT patch was released six days before the game’s release, making it one of three modes available in the game, the other two being Fidelity and Standard Performance mode. The team didn’t have much to say about the new mode at the time, other than achieving 60fps gameplay using ray tracing.

Thanks new Newsletter from AxiosNow, we learn why the cool fashion has been added near the launch. The answer is very simple: it was a real thing that they discovered at the last minute. According to Axios, it was Insomniac’s director of core technology, Mike Fitzgerald, who said the result was achieved after teams from multiple divisions began working together to push the PS5 as far as it could possibly go.

“There was never a point, for example, in the middle of production where we would say, ‘Okay, the engine here, good luck team, just finish it and we’ll move on to the next stage,’” Fitzgerald said. “The entire core tech team is still focused on game quality even About a month after its release.”

Fitzgerald also explains that at the end of game development, you really learn how far you can push the console. He also says the multiple performance modes in Spider-Man: Miles Morales and the 2018 remastered version of Spider-Man put extra pressure on the Rift Apart team.

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“We already knew that players expect multiple performance modes for the next game,” Fitzgerald said. “We’ve done that too, but it’s built for PS5, so how are we going to find that little bit extra?”

The wizards at Insomniac Games made sure this could happen, just in time for the PS5 launch.

Winton Frazier

 "Amateur web lover. Incurable travel nerd. Beer evangelist. Thinker. Internet expert. Explorer. Gamer."

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