Rift Apart will have 60fps ray tracing mode at launch

Make sure your copy of Ratchet and Clank: Rift Apart Fully updated when it arrives next week, the Day 1 patch will include an additional mode that will allow you to play the game at 60fps with Ray-Tracing enabled. In a very similar vein to what Insomniac did with the PlayStation 5 launch title Marvel’s Spider-Man: Miles MoralesYou can lower the resolution a bit to get those super glossy reflections while keeping the frame rate constant at 60.

The first update will also be patched in a custom performance mode, which will boost 60fps even more, but you won’t get access to Ray-Tracing of course. The developer posted a short trailer of what Ratchet & Clank: Rift Apart with Ray-Tracing enabled at the legendary frame rate looks like, which you can check out below.

While responding to fans on Twitter, Insomniac said it achieves all of this using a “dynamic base resolution that then goes through a 4K image buffering process.” As mentioned, the team already did this once with Marvel’s Spider-Man: Miles Morales, but the feature was added after launch. We quickly put the situation to the test At the time, although the resolution was a little lower, we thought it was a worthwhile trade-off. Marvel’s Spider-Man: Remastered After that, the situation was also addressed.

What mode do you choose when playing Ratchet & Clank: Rift Apart? Quality mode, performance mode, or 60fps with ray tracing? Make your choice in the comments below.

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Winton Frazier

 "Amateur web lover. Incurable travel nerd. Beer evangelist. Thinker. Internet expert. Explorer. Gamer."

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