Skull and Bones loses its third creative director

Ubisoft’s highly anticipated hacker game has lost its third creative director. Elizabeth Belin, who has joined the Skull and Bones team since 2018, is said to no longer work at Ubisoft Singapore. Earlier this summer, she had already returned to the French publisher’s headquarters in Paris.

A Ubisoft spokesperson said in an emailed statement KotakuThe website that broke the news said it was “not uncommon for a creative director to move onto a new project at this stage of development”. According to a spokesperson for the publisher, Belin has successfully changed the creative direction of the project and the Skull and Bones team is now passionately realizing his vision.

That wouldn’t be a problem, were it not for the fact that the creative path in Skull and Bones is as uncertain as the Treasure Map Without X. Skull and Bones was originally supposed to be released in 2018, but the game has gone through a lot of problems and several delays since then. . It was actually scheduled to be released in the fall of 2022, but the release was delayed at the last minute. The new release date has not yet been determined.

The future of the project is still not entirely certain. There’s also now a federal campaign hanging over the head of Ubisoft Singapore. After all, the country’s Media and Creative Publishing Federation is threatening action as a result of possible unfair treatment within the company.

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Winton Frazier

 "Amateur web lover. Incurable travel nerd. Beer evangelist. Thinker. Internet expert. Explorer. Gamer."

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