Halo Infinite’s first multiplayer season revolves around “Heroes of Reach”.
This news was revealed in Inside the Infinite Blog on the Halo Waypoint website. The idea is that, like the Master Chief, the player should feel right at the heart of the Halo universe, Joseph Staten, Head of Creative for Halo Infinite, said.
Players really need to be a part of a multiplayer game, and the first step in that is “speak with the launch of Halo Infinite’s first multiplayer season.” 343 renamed it Heroes of Reach. “A centerpiece of our plans is to engage each multiplayer character in the larger Halo universe and give them a vital and active role in the story going forward,” Staten said.
343 doesn’t want to share all the details just yet, but he did tell why the name became Heroes of Access. “Rich has a history; Staten explained that it is a key location for the Spartans of the Old and New Guard and has changed the universe dramatically after the events of Halo 5. “The first multiplayer season of Halo Infinite takes place at that defining moment in Halo history when one generation of heroes passes into another.”
“Currently, your multiplayer hero is waiting in the wings, ready for battle,” added Staten. “And their epic story has yet to be told.”
This cryptic description of Staten seems to tell us that Season 1 looks at the events of Reach and this generation of heroes after the events of Halo 5. It appears to be the beginning of new heroes, multiplayer Spartans, in a story that spans 343 after launch in Halo Infinite.
Halo Reach appeared in 2010 and deals with the downfall of the planet Reach through the eyes of a squad of super soldiers called the Noble Team. The game is a prequel, and leads directly to the Master Chief story in Halo: Combat Evolved from 2001.
Phil Spencer recently mentioned on Halo that the goal is to release the game during the holiday season.