Immortals of Aveum runs at native 720p on PS5 and Xbox Series X, upscaled to 4K

Ascendant Studios and EA’s Immortals of Aveum have now released, and reviews for this magical shooter have been tepid at best. As it turned out, impressions of the game’s technical achievements aren’t particularly positive.

According to a technical analysis of the first-person shooter published by Digital Foundry, Immortals of Aveum makes significant compromises in terms of resolution to try to reach a frame rate of 60fps on all consoles while utilizing next-gen Unreal Engine 5 features such as geometry. Micro-nanites and ray-tracing lumens.

Specifically, on both PS5 and Xbox Series X, the game is rendered at 720p native quality, before being upscaled to 4K using AMD’s FSR2. Meanwhile, the base quality on the Xbox Series S is even lower, at 768 x 436. This leads, as you’d expect, to blurry picture quality across all platforms, with the Xbox Series S being the worst.

Meanwhile, Immortals of Aveum also seems to be suffering from performance. Although it targets 60fps on all consoles, during busy scenes like chaotic gunfights or boss fights, it can drop into the 50s, 40s, and even the 30s when playing on Xbox Series S. See the full analysis. below.

Immortals of Aveum is available on PS5, Xbox Series X/S, and PC.

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Winton Frazier

 "Amateur web lover. Incurable travel nerd. Beer evangelist. Thinker. Internet expert. Explorer. Gamer."

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